<\/span><\/h2>\n\n\n\n2.1 Beauty \u200band ease \u200bof use
<\/strong>The \u200bDualSense controller \u200bstands out right \u200baway because \u200bof how striking \u200bit looks. \u200bIt looks different \u200bfrom its \u200bpredecessors because it \u200bhas a \u200bwhite body with \u200bblack highlights \u200band a two-tone \u200bcolor scheme. \u200bThe shape and \u200bergonomics of \u200bthe controller have \u200bbeen changed \u200bto make it \u200beasier to \u200bhold for long \u200bgame sessions.<\/p>\n\n\n\n\u200b2.2 Feedback on \u200bTouch
<\/strong>The \u200bDualSense’s haptic input \u200bsystem is \u200bone of the \u200bmost important \u200bnew things about \u200bit. The \u200bDualSense’s haptic feedback \u200btakes the \u200bplace of standard \u200brumble technology. \u200bIt lets players \u200bfeel a \u200bwide range of \u200bthings, from \u200bthe sound of \u200braindrops to \u200bthe recoil of \u200ba gun. \u200bThis technology makes \u200bgames more \u200brealistic and immersive, \u200bmaking them \u200bcome to life \u200bin ways \u200bthat have never \u200bbeen seen \u200bbefore.<\/p>\n\n\n\n2.3 Triggers \u200bThat Change
<\/strong>\u200bThe DualSense controller’s \u200badaptive buttons \u200badd a new \u200blevel of \u200binteraction. These triggers \u200bcan be \u200bprogrammed to give \u200bpushback, just \u200blike in the \u200breal world. \u200bFor example, pulling \u200bback on \u200ba bowstring can \u200bfeel different \u200bthan firing a \u200bshotgun in \u200ba game, which \u200badds a \u200blayer of reality \u200bto the \u200bway you play.<\/p>\n\n\n\n\u200b2.4 Mic \u200bAlready Built-In
<\/strong>The \u200bDualSense also \u200bhas a microphone \u200bbuilt in, \u200bso players can \u200btalk with \u200btheir friends without \u200ba headset. \u200bEven though it \u200bdoesn’t replace \u200bgaming headsets, this \u200bfeature makes \u200bit easier and \u200bmore accessible \u200bfor casual players.<\/p>\n\n\n\n